Class TilingSpriteRenderer

WebGL renderer plugin for tiling sprites

Memberof

PIXI

Hierarchy (view full)

Constructors

Properties

quad: QuadUv
shader: Shader
simpleShader: Shader
state: State

Methods

  • Creates shaders when context is initialized.

    Returns void

  • Generic destruction method that frees all resources. This should be called by subclasses.

    Returns void

  • Stub method that should be used to empty the current batch by rendering objects now.

    Returns void

  • Parameters

    Returns void

  • Stub method that initializes any state required before rendering starts. It is different from the prerender signal, which occurs every frame, in that it is called whenever an object requests this renderer specifically.

    Returns void

  • Stops the renderer. It should free up any state and become dormant.

    Returns void

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