Generic destruction method that frees all resources. This should be called by subclasses.
Returns void
flush
flush(): void
Stub method that should be used to empty the current batch by rendering objects now.
Returns void
render
render(_object): void
Keeps the object to render. It doesn't have to be
rendered immediately.
Parameters
_object: any
The object to render.
Returns void
start
start(): void
Stub method that initializes any state required before
rendering starts. It is different from the prerender
signal, which occurs every frame, in that it is called
whenever an object requests this renderer specifically.
Returns void
stop
stop(): void
Stops the renderer. It should free up any state and become dormant.
Base for a common object renderer that can be used as a system renderer plugin.
Memberof
PIXI