A map of renderer IDs to webgl VAOs
Number of instances in this geometry, pass it to GeometrySystem.draw()
.
1
Whether the geometry is instanced.
Count of existing (not destroyed) meshes that reference this geometry.
The Uvs of the quad.
An array of vertices.
Adds an attribute to the geometry
Note: stride
and start
should be undefined
if you dont know them, not 0!
the name of the attribute (matching up to a shader)
the buffer that holds the data of the attribute . You can also provide an Array and a buffer will be created from it.
Optional
size: numberthe size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2
Optional
normalized: booleanshould the data be normalized.
Optional
type: TYPESwhat type of number is the attribute. Check PIXI.TYPES to see the ones available
Optional
stride: numberHow far apart, in bytes, the start of each value is. (used for interleaving data)
Optional
start: numberHow far into the array to start reading values (used for interleaving data)
Optional
instance: booleanInstancing flag
Adds an index buffer to the geometry The index buffer contains integers, three for each triangle in the geometry, which reference the various attribute buffers (position, colour, UV coordinates, other UV coordinates, normal, …). There is only ONE index buffer.
Optional
buffer: number[] | IArrayBuffer | BufferThe buffer that holds the data of the index buffer. You can also provide an Array and a buffer will be created from it.
Static
mergeGenerated using TypeDoc
Helper class to create a quad with uvs like in v4
Memberof
PIXI