The renderer this sprite batch works for.
The default shader that is used if a sprite doesn't have a more specific one.
Readonly
stateThe WebGL state in which this renderer will work.
Renders the particle container object.
The container to render using this ParticleRenderer.
Uploads the position.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their positions uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the rotation.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the tint.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the UVs.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the vertices.
the array of sprites to render
the index to start from in the children array
the amount of children that will have their vertices uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Generated using TypeDoc
Renderer for Particles that is designer for speed over feature set.
Memberof
PIXI