Class ParticleRenderer

Renderer for Particles that is designer for speed over feature set.

Memberof

PIXI

Hierarchy (view full)

Constructors

Properties

shader: Shader

The default shader that is used if a sprite doesn't have a more specific one.

state: State

The WebGL state in which this renderer will work.

tempMatrix: Matrix

Methods

  • Destroys the ParticleRenderer.

    Returns void

  • Stub method that should be used to empty the current batch by rendering objects now.

    Returns void

  • Renders the particle container object.

    Parameters

    Returns void

  • Stub method that initializes any state required before rendering starts. It is different from the prerender signal, which occurs every frame, in that it is called whenever an object requests this renderer specifically.

    Returns void

  • Stops the renderer. It should free up any state and become dormant.

    Returns void

  • Uploads the position.

    Parameters

    • children: Sprite[]

      the array of sprites to render

    • startIndex: number

      the index to start from in the children array

    • amount: number

      the amount of children that will have their positions uploaded

    • array: number[]

      The vertices to upload.

    • stride: number

      Stride to use for iteration.

    • offset: number

      Offset to start at.

    Returns void

  • Uploads the rotation.

    Parameters

    • children: Sprite[]

      the array of sprites to render

    • startIndex: number

      the index to start from in the children array

    • amount: number

      the amount of children that will have their rotation uploaded

    • array: number[]

      The vertices to upload.

    • stride: number

      Stride to use for iteration.

    • offset: number

      Offset to start at.

    Returns void

  • Uploads the tint.

    Parameters

    • children: Sprite[]

      the array of sprites to render

    • startIndex: number

      the index to start from in the children array

    • amount: number

      the amount of children that will have their rotation uploaded

    • array: number[]

      The vertices to upload.

    • stride: number

      Stride to use for iteration.

    • offset: number

      Offset to start at.

    Returns void

  • Uploads the UVs.

    Parameters

    • children: Sprite[]

      the array of sprites to render

    • startIndex: number

      the index to start from in the children array

    • amount: number

      the amount of children that will have their rotation uploaded

    • array: number[]

      The vertices to upload.

    • stride: number

      Stride to use for iteration.

    • offset: number

      Offset to start at.

    Returns void

  • Uploads the vertices.

    Parameters

    • children: Sprite[]

      the array of sprites to render

    • startIndex: number

      the index to start from in the children array

    • amount: number

      the amount of children that will have their vertices uploaded

    • array: number[]

      The vertices to upload.

    • stride: number

      Stride to use for iteration.

    • offset: number

      Offset to start at.

    Returns void

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