The Graphics class is primarily used to render primitive shapes such as lines, circles and rectangles to the display, and to color and fill them. However, you can also use a Graphics object to build a list of primitives to use as a mask, or as a complex hitArea.

Please note that due to legacy naming conventions, the behavior of some functions in this class can be confusing. Each call to drawRect(), drawPolygon(), etc. actually stores that primitive in the Geometry class's GraphicsGeometry object for later use in rendering or hit testing - the functions do not directly draw anything to the screen. Similarly, the clear() function doesn't change the screen, it simply resets the list of primitives, which can be useful if you want to rebuild the contents of an existing Graphics object.

Once a GraphicsGeometry list is built, you can re-use it in other Geometry objects as an optimization, by passing it into a new Geometry object's constructor. Because of this ability, it's important to call destroy() on Geometry objects once you are done with them, to properly dereference each GraphicsGeometry and prevent memory leaks.

Memberof

PIXI

Hierarchy (view full)

Constructors

Properties

Accessors

Methods

Constructors

  • Parameters

    • Optional geometry: GraphicsGeometry

      Geometry to use, if omitted will create a new GraphicsGeometry instance.

    Returns Graphics

Properties

_accessibleActive?: boolean
_accessibleDiv?: IAccessibleHTMLElement
_bounds: Bounds

The bounds object, this is used to calculate and store the bounds of the displayObject.

_cacheAsBitmap: boolean
_cacheAsBitmapMultisample: MSAA_QUALITY
_cacheAsBitmapResolution: number
_cacheData: CacheData
_internalEventMode: EventMode
_internalInteractive: boolean
_localBounds: Bounds

Local bounds object, swapped with _bounds when using getLocalBounds().

accessible?: boolean
accessibleChildren?: boolean
accessibleHint?: string
accessiblePointerEvents?: PointerEvents
accessibleTitle?: string
accessibleType?: string
alpha: number

The opacity of the object.

cacheAsBitmap: boolean
cacheAsBitmapMultisample: MSAA_QUALITY
cacheAsBitmapResolution: number
children: DisplayObject[]

The array of children of this container.

containerUpdateTransform: (() => void)

Type declaration

    • (): void
    • Returns void

cullArea: Rectangle

If set, this shape is used for culling instead of the bounds of this object. It can improve the culling performance of objects with many children. The culling area is defined in local space.

cullable: boolean

Should this object be rendered if the bounds of this object are out of frame?

Culling has no effect on whether updateTransform is called.

currentPath: Polygon

Current path

cursor: string

The cursor preferred when the mouse pointer is hovering over.

displayObjectUpdateTransform: (() => void)

Type declaration

    • (): void
    • Returns void

eventMode: EventMode

The mode of interaction for this object

filterArea: Rectangle

The area the filter is applied to. This is used as more of an optimization rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

Also works as an interaction mask.

filters: null | Pixi.Filter[]

Sets the filters for the displayObject. IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'.

hitArea: null | IHitArea

The hit-area specifies the area for which pointer events should be captured by this event target.

interactive: boolean

Whether this event target should fire UI events.

interactiveChildren: boolean

Whether this event target has any children that need UI events. This can be used optimize event propagation.

isInteractive: (() => boolean)

Returns true if the DisplayObject has interactive 'static' or 'dynamic'

Type declaration

    • (): boolean
    • Returns boolean

isMask: boolean

Does any other displayObject use this object as a mask?

isSprite: boolean

Used to fast check if a sprite is.. a sprite!

name: null | string

Handler for 'click' event

onglobalmousemove: null | FederatedEventHandler<FederatedPointerEvent>

Handler for 'globalmousemove' event

onglobalpointermove: null | FederatedEventHandler<FederatedPointerEvent>

Handler for 'globalpointermove' event

onglobaltouchmove: null | FederatedEventHandler<FederatedPointerEvent>

Handler for 'globaltouchmove' event

Handler for 'mousedown' event

Handler for 'mouseenter' event

Handler for 'mouseleave' event

Handler for 'mousemove' event

Handler for 'mouseout' event

Handler for 'mouseover' event

Handler for 'mouseup' event

Handler for 'mouseupoutside' event

Handler for 'pointercancel' event

Handler for 'pointerdown' event

Handler for 'pointerenter' event

Handler for 'pointerleave' event

Handler for 'pointermove' event

Handler for 'pointerout' event

Handler for 'pointerover' event

Handler for 'pointertap' event

Handler for 'pointerup' event

onpointerupoutside: null | FederatedEventHandler<FederatedPointerEvent>

Handler for 'pointerupoutside' event

Handler for 'rightclick' event

Handler for 'rightdown' event

Handler for 'rightup' event

Handler for 'rightupoutside' event

Handler for 'tap' event

Handler for 'touchcancel' event

Handler for 'touchend' event

ontouchendoutside: null | FederatedEventHandler<FederatedPointerEvent>

Handler for 'touchendoutside' event

Handler for 'touchmove' event

Handler for 'touchstart' event

Handler for 'wheel' event

The display object container that contains this display object.

pluginName: string

Renderer plugin for batching

renderId?: number
renderable: boolean

Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

Only affects recursive calls from parent. You can ask for bounds manually.

shader: Shader

Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Graphics objects.

sortDirty: boolean

Should children be sorted by zIndex at the next updateTransform call.

Will get automatically set to true if a new child is added, or if a child's zIndex changes.

sortableChildren: boolean

If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.

This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as PixiJS Layers

Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

See

PIXI.Container.defaultSortableChildren

tabIndex?: number
transform: Transform

World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing.

visible: boolean

The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

worldAlpha: number

The multiplied alpha of the displayObject.

curves: {
    adaptive: boolean;
    epsilon: number;
    maxLength: number;
    maxSegments: number;
    minSegments: number;
    _segmentsCount(length, defaultSegments?): number;
}

Graphics curves resolution settings. If adaptive flag is set to true, the resolution is calculated based on the curve's length to ensure better visual quality. Adaptive draw works with bezierCurveTo and quadraticCurveTo.

Type declaration

  • adaptive: boolean
  • epsilon: number
  • maxLength: number
  • maxSegments: number
  • minSegments: number
  • _segmentsCount:function
    • Parameters

      • length: number
      • Optional defaultSegments: number

      Returns number

Static

defaultSortableChildren: boolean

Sets the default value for the container property sortableChildren. If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.

This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as PixiJS Layers.

Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

Static

prefixed: string | boolean

Accessors

  • get angle(): number
  • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    Returns number

  • set angle(value): void
  • Parameters

    • value: number

    Returns void

  • get blendMode(): BLEND_MODES
  • Returns BLEND_MODES

  • set blendMode(value): void
  • The blend mode to be applied to the graphic shape. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode. Note that, since each primitive in the GraphicsGeometry list is rendered sequentially, modes such as PIXI.BLEND_MODES.ADD and PIXI.BLEND_MODES.MULTIPLY will be applied per-primitive.

    Parameters

    Returns void

    Default

    PIXI.BLEND_MODES.NORMAL
    
  • get destroyed(): boolean
  • Readonly flag for destroyed display objects.

    Returns boolean

  • get fill(): FillStyle
  • The current fill style.

    Returns FillStyle

  • get geometry(): GraphicsGeometry
  • Includes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh or Graphics objects.

    Returns GraphicsGeometry

  • get height(): number
  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • set height(value): void
  • Parameters

    • value: number

    Returns void

  • get line(): LineStyle
  • The current line style.

    Returns LineStyle

  • get localTransform(): Matrix
  • Current transform of the object based on local factors: position, scale, other stuff.

    Returns Matrix

  • get mask(): null | Container<DisplayObject> | MaskData
  • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilities shape clipping. Furthermore, a mask of an object must be in the subtree of its parent. Otherwise, getLocalBounds may calculate incorrect bounds, which makes the container's width and height wrong. To remove a mask, set this property to null.

    For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

    Returns null | Container<DisplayObject> | MaskData

    Example

    import { Graphics, Sprite } from 'pixi.js';

    const graphics = new Graphics();
    graphics.beginFill(0xFF3300);
    graphics.drawRect(50, 250, 100, 100);
    graphics.endFill();

    const sprite = new Sprite(texture);
    sprite.mask = graphics;

    Todo

    At the moment, CanvasRenderer doesn't support Sprite as mask.

  • set mask(value): void
  • Parameters

    Returns void

  • get pivot(): ObservablePoint<any>
  • The center of rotation, scaling, and skewing for this display object in its local space. The position is the projection of pivot in the parent's local space.

    By default, the pivot is the origin (0, 0).

    Returns ObservablePoint<any>

    Since

    4.0.0

  • set pivot(value): void
  • Parameters

    Returns void

  • get position(): ObservablePoint<any>
  • The coordinate of the object relative to the local coordinates of the parent.

    Returns ObservablePoint<any>

    Since

    4.0.0

  • set position(value): void
  • Parameters

    Returns void

  • get rotation(): number
  • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    Returns number

  • set rotation(value): void
  • Parameters

    • value: number

    Returns void

  • get scale(): ObservablePoint<any>
  • The scale factors of this object along the local coordinate axes.

    The default scale is (1, 1).

    Returns ObservablePoint<any>

    Since

    4.0.0

  • set scale(value): void
  • Parameters

    Returns void

  • get skew(): ObservablePoint<any>
  • The skew factor for the object in radians.

    Returns ObservablePoint<any>

    Since

    4.0.0

  • set skew(value): void
  • Parameters

    Returns void

  • get tint(): ColorSource
  • The tint applied to each graphic shape. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

    Returns ColorSource

    Default

    0xFFFFFF
    
  • set tint(value): void
  • Parameters

    Returns void

  • get width(): number
  • The width of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • set width(value): void
  • Parameters

    • value: number

    Returns void

  • get worldTransform(): Matrix
  • Current transform of the object based on world (parent) factors.

    Returns Matrix

  • get worldVisible(): boolean
  • Indicates if the object is globally visible.

    Returns boolean

  • get x(): number
  • The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

    Returns number

  • set x(value): void
  • Parameters

    • value: number

    Returns void

  • get y(): number
  • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

    Returns number

  • set y(value): void
  • Parameters

    • value: number

    Returns void

  • get zIndex(): number
  • The zIndex of the displayObject.

    If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.

    Returns number

    See

    PIXI.Container#sortableChildren

  • set zIndex(value): void
  • Parameters

    • value: number

    Returns void

Methods

  • Returns void

  • Parameters

    Returns void

  • Adds one or more children to the container.

    Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

    Type Parameters

    Parameters

    • Rest ...children: U

      The DisplayObject(s) to add to the container

    Returns U[0]

    • The first child that was added.
  • Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown. If the child is already in this container, it will be moved to the specified index.

    Type Parameters

    Parameters

    • child: U

      The child to add.

    • index: number

      The absolute index where the child will be positioned at the end of the operation.

    Returns U

    The child that was added.

  • Type Parameters

    • K extends (keyof FederatedEventMap) | (keyof GlobalFederatedEventMap)

    Parameters

    • type: K
    • listener: ((e) => any)
    • Optional options: AddListenerOptions

    Returns void

  • Parameters

    • type: string
    • listener: EventListenerOrEventListenerObject
    • Optional options: AddListenerOptions

    Returns void

  • The arc method creates an arc/curve (used to create circles, or parts of circles).

    Parameters

    • cx: number

      The x-coordinate of the center of the circle

    • cy: number

      The y-coordinate of the center of the circle

    • radius: number

      The radius of the circle

    • startAngle: number

      The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)

    • endAngle: number

      The ending angle, in radians

    • Optional anticlockwise: boolean

      Specifies whether the drawing should be counter-clockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.

    Returns this

    • This Graphics object. Good for chaining method calls
  • The arcTo method creates an arc/curve between two tangents on the canvas. The first tangent is from the start point to the first control point, and the second tangent is from the first control point to the second control point. Note that the second control point is not necessarily the end point of the arc.

    "borrowed" from https://code.google.com/p/fxcanvas/ - thanks google!

    Parameters

    • x1: number

      The x-coordinate of the first control point of the arc

    • y1: number

      The y-coordinate of the first control point of the arc

    • x2: number

      The x-coordinate of the second control point of the arc

    • y2: number

      The y-coordinate of the second control point of the arc

    • radius: number

      The radius of the arc

    Returns this

    • This Graphics object. Good for chaining method calls
  • Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.

    Parameters

    • Optional color: ColorSource

      the color of the fill

    • Optional alpha: number

      the alpha of the fill, will override the color's alpha

    Returns this

    • This Graphics object. Suitable for chaining method calls
  • Begin adding holes to the last draw shape IMPORTANT: holes must be fully inside a shape to work Also weirdness ensues if holes overlap! Ellipses, Circles, Rectangles and Rounded Rectangles cannot be holes or host for holes in CanvasRenderer, please use moveTo lineTo, quadraticCurveTo if you rely on pixi-legacy bundle.

    Returns this

    • Returns itself.
  • Begin the texture fill. Note: The wrap mode of the texture is forced to REPEAT on render.

    Parameters

    Returns this

    This Graphics object. Good for chaining method calls

  • Calculate the points for a bezier curve and then draws it.

    Parameters

    • cpX: number

      Control point x

    • cpY: number

      Control point y

    • cpX2: number

      Second Control point x

    • cpY2: number

      Second Control point y

    • toX: number

      Destination point x

    • toY: number

      Destination point y

    Returns this

    This Graphics object. Good for chaining method calls

  • Recalculates the bounds of the container.

    This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

    Returns void

  • Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.

    Returns this

    • This Graphics object. Good for chaining method calls
  • Creates a new Graphics object with the same values as this one. Note that only the geometry of the object is cloned, not its transform (position,scale,etc)

    Returns Graphics

    • A clone of the graphics object
  • Closes the current path.

    Returns this

    • Returns itself.
  • Tests if a point is inside this graphics object

    Parameters

    Returns boolean

    • the result of the test
  • Destroys the Graphics object.

    Parameters

    • Optional options: boolean | IDestroyOptions

      Options parameter. A boolean will act as if all options have been set to that value

    Returns void

  • Pair method for enableTempParent

    Parameters

    Returns void

  • Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.

    MDN Reference

    Parameters

    • event: Event

    Returns boolean

  • Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.

    MDN Reference

    Parameters

    • event: Event

    Returns boolean

  • Draws a circle.

    Parameters

    • x: number

      The X coordinate of the center of the circle

    • y: number

      The Y coordinate of the center of the circle

    • radius: number

      The radius of the circle

    Returns this

    • This Graphics object. Good for chaining method calls
  • Draws an ellipse.

    Parameters

    • x: number

      The X coordinate of the center of the ellipse

    • y: number

      The Y coordinate of the center of the ellipse

    • width: number

      The half width of the ellipse

    • height: number

      The half height of the ellipse

    Returns this

    • This Graphics object. Good for chaining method calls
  • Parameters

    Returns this

  • Parameters

    Returns this

  • Draws a rectangle shape.

    Parameters

    • x: number

      The X coord of the top-left of the rectangle

    • y: number

      The Y coord of the top-left of the rectangle

    • width: number

      The width of the rectangle

    • height: number

      The height of the rectangle

    Returns this

    • This Graphics object. Good for chaining method calls
  • Draw a rectangle shape with rounded/beveled corners.

    Parameters

    • x: number

      The X coord of the top-left of the rectangle

    • y: number

      The Y coord of the top-left of the rectangle

    • width: number

      The width of the rectangle

    • height: number

      The height of the rectangle

    • radius: number

      Radius of the rectangle corners

    Returns this

    • This Graphics object. Good for chaining method calls
  • Draw any shape.

    Parameters

    Returns this

    • This Graphics object. Good for chaining method calls
  • Used in Renderer, cacheAsBitmap and other places where you call an updateTransform on root.

    const cacheParent = elem.enableTempParent();
    elem.updateTransform();
    elem.disableTempParent(cacheParent);

    Returns Container<DisplayObject>

    • Current parent
  • Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.

    Returns this

    • This Graphics object. Good for chaining method calls
  • End adding holes to the last draw shape.

    Returns this

    • Returns itself.
  • Calculates and returns the (world) bounds of the display object as a [Rectangle]PIXI.Rectangle.

    This method is expensive on containers with a large subtree (like the stage). This is because the bounds of a container depend on its children's bounds, which recursively causes all bounds in the subtree to be recalculated. The upside, however, is that calling getBounds once on a container will indeed update the bounds of all children (the whole subtree, in fact). This side effect should be exploited by using displayObject._bounds.getRectangle() when traversing through all the bounds in a scene graph. Otherwise, calling getBounds on each object in a subtree will cause the total cost to increase quadratically as its height increases.

    The transforms of all objects in a container's subtree and of all ancestors are updated. The world bounds of all display objects in a container's subtree will also be recalculated.

    The _bounds object stores the last calculation of the bounds. You can use to entirely skip bounds calculation if needed.

    const lastCalculatedBounds = displayObject._bounds.getRectangle(optionalRect);
    

    Do know that usage of getLocalBounds can corrupt the _bounds of children (the whole subtree, actually). This is a known issue that has not been solved. See [getLocalBounds]PIXI.DisplayObject#getLocalBounds for more details.

    getBounds should be called with skipUpdate equal to true in a render() call. This is because the transforms are guaranteed to be update-to-date. In fact, recalculating inside a render() call may cause corruption in certain cases.

    Parameters

    • Optional skipUpdate: boolean

      Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

    • Optional rect: Rectangle

      Optional rectangle to store the result of the bounds calculation.

    Returns Rectangle

    • The minimum axis-aligned rectangle in world space that fits around this object.
  • Returns the child at the specified index

    Parameters

    • index: number

      The index to get the child at

    Returns DisplayObject

    • The child at the given index, if any.
  • Type Parameters

    Parameters

    • name: string
    • Optional deep: boolean

    Returns null | T

  • Returns the index position of a child DisplayObject instance

    Parameters

    Returns number

    • The index position of the child display object to identify
  • Parameters

    • Optional point: Point
    • Optional skipUpdate: boolean

    Returns Point

  • Retrieves the local bounds of the displayObject as a rectangle object.

    Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

    Parameters

    • Optional rect: Rectangle

      Optional rectangle to store the result of the bounds calculation.

    • Optional skipChildrenUpdate: boolean

      Setting to true will stop re-calculation of children transforms, it was default behaviour of pixi 4.0-5.2 and caused many problems to users.

    Returns Rectangle

    • The rectangular bounding area.
  • True if graphics consists of one rectangle, and thus, can be drawn like a Sprite and masked with gl.scissor.

    Returns boolean

    • True if only 1 rect.
  • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

    Parameters

    • Optional width: number

      width of the line to draw, will update the objects stored style

    • Optional color: ColorSource

      color of the line to draw, will update the objects stored style

    • Optional alpha: number

      alpha of the line to draw, will update the objects stored style

    • Optional alignment: number

      alignment of the line to draw, (0 = inner, 0.5 = middle, 1 = outer). WebGL only.

    • Optional native: boolean

      If true the lines will be draw using LINES instead of TRIANGLE_STRIP

    Returns this

    • This Graphics object. Good for chaining method calls
  • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

    Parameters

    Returns this

    This Graphics object. Good for chaining method calls

  • Like line style but support texture for line fill.

    Parameters

    Returns this

    This Graphics object. Good for chaining method calls

  • Draws a line using the current line style from the current drawing position to (x, y); The current drawing position is then set to (x, y).

    Parameters

    • x: number

      the X coordinate to draw to

    • y: number

      the Y coordinate to draw to

    Returns this

    • This Graphics object. Good for chaining method calls
  • Return the number of listeners listening to a given event.

    Parameters

    Returns number

  • Return the listeners registered for a given event.

    Type Parameters

    Parameters

    • event: T

    Returns ((...args) => void)[]

  • Moves the current drawing position to x, y.

    Parameters

    • x: number

      the X coordinate to move to

    • y: number

      the Y coordinate to move to

    Returns this

    • This Graphics object. Good for chaining method calls
  • Type Parameters

    Parameters

    Returns this

  • Add a listener for a given event.

    Type Parameters

    Parameters

    Returns this

  • Add a one-time listener for a given event.

    Type Parameters

    Parameters

    Returns this

  • Calculate the points for a quadratic bezier curve and then draws it. Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c

    Parameters

    • cpX: number

      Control point x

    • cpY: number

      Control point y

    • toX: number

      Destination point x

    • toY: number

      Destination point y

    Returns this

    • This Graphics object. Good for chaining method calls
  • Remove all listeners, or those of the specified event.

    Parameters

    • Optional event: keyof DisplayObjectEvents

    Returns this

  • Removes one or more children from the container.

    Type Parameters

    Parameters

    • Rest ...children: U

      The DisplayObject(s) to remove

    Returns U[0]

    The first child that was removed.

  • Removes a child from the specified index position.

    Parameters

    • index: number

      The index to get the child from

    Returns DisplayObject

    The child that was removed.

  • Removes all children from this container that are within the begin and end indexes.

    Parameters

    • Optional beginIndex: number

      The beginning position.

    • Optional endIndex: number

      The ending position. Default value is size of the container.

    Returns DisplayObject[]

    • List of removed children
  • Type Parameters

    • K extends (keyof FederatedEventMap) | (keyof GlobalFederatedEventMap)

    Parameters

    • type: K
    • listener: ((e) => any)
    • Optional options: RemoveListenerOptions

    Returns void

  • Parameters

    • type: string
    • listener: EventListenerOrEventListenerObject
    • Optional options: RemoveListenerOptions

    Returns void

  • Remove the DisplayObject from its parent Container. If the DisplayObject has no parent, do nothing.

    Returns void

  • Remove the listeners of a given event.

    Type Parameters

    Parameters

    Returns this

  • Renders the object using the WebGL renderer.

    The [_render]PIXI.Container#_render method is be overriden for rendering the contents of the container itself. This render method will invoke it, and also invoke the render methods of all children afterward.

    If renderable or visible is false or if worldAlpha is not positive or if cullable is true and the bounds of this object are out of frame, this implementation will entirely skip rendering. See PIXI.DisplayObject for choosing between renderable or visible. Generally, setting alpha to zero is not recommended for purely skipping rendering.

    When your scene becomes large (especially when it is larger than can be viewed in a single screen), it is advised to employ culling to automatically skip rendering objects outside of the current screen. See [cullable]PIXI.DisplayObject#cullable and [cullArea]PIXI.DisplayObject#cullArea. Other culling methods might be better suited for a large number static objects; see [@pixi-essentials/cull]https://www.npmjs.com/package/@pixi-essentials/cull and [pixi-cull]https://www.npmjs.com/package/pixi-cull.

    The [renderAdvanced]PIXI.Container#renderAdvanced method is internally used when when masking or filtering is applied on a container. This does, however, break batching and can affect performance when masking and filtering is applied extensively throughout the scene graph.

    Parameters

    Returns void

  • Changes the position of an existing child in the display object container

    Parameters

    • child: DisplayObject

      The child DisplayObject instance for which you want to change the index number

    • index: number

      The resulting index number for the child display object

    Returns void

  • Apply a matrix to the positional data.

    Parameters

    • matrix: Matrix

      Matrix to use for transform current shape.

    Returns this

    • Returns itself.
  • Convenience function to set the position, scale, skew and pivot at once.

    Parameters

    • Optional x: number

      The X position

    • Optional y: number

      The Y position

    • Optional scaleX: number

      The X scale value

    • Optional scaleY: number

      The Y scale value

    • Optional rotation: number

      The rotation

    • Optional skewX: number

      The X skew value

    • Optional skewY: number

      The Y skew value

    • Optional pivotX: number

      The X pivot value

    • Optional pivotY: number

      The Y pivot value

    Returns this

    • The DisplayObject instance
  • Sorts children by zIndex. Previous order is maintained for 2 children with the same zIndex.

    Returns void

  • Swaps the position of 2 Display Objects within this container.

    Parameters

    Returns void

  • Calculates the global position of the display object.

    Type Parameters

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional point: P

      A Point object in which to store the value, optional (otherwise will create a new Point).

    • Optional skipUpdate: boolean

      Should we skip the update transform.

    Returns P

    • A point object representing the position of this object.
  • Calculates the local position of the display object relative to another point.

    Type Parameters

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional from: DisplayObject

      The DisplayObject to calculate the global position from.

    • Optional point: P

      A Point object in which to store the value, optional (otherwise will create a new Point).

    • Optional skipUpdate: boolean

      Should we skip the update transform

    Returns P

    • A point object representing the position of this object
  • Updates the transform on all children of this container for rendering.

    Returns void

  • Mixes all enumerable properties and methods from a source object to DisplayObject.

    Parameters

    • source: Dict<any>

      The source of properties and methods to mix in.

    Returns void

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