The locally unique ID of the parent's world transform used to calculate the current world transformation matrix.
The locally unique ID of the world transform.
The local transformation matrix.
The pivot point of the displayObject that it rotates around.
The coordinate of the object relative to the local coordinates of the parent.
The scale factor of the object.
The skew amount, on the x and y axis.
The world transformation matrix.
Static
Readonly
IDENTITYA default (identity) transform.
The rotation of the object in radians.
Decomposes a matrix and sets the transforms properties based on it.
The matrix to decompose
Updates the local and the world transformation matrices.
The parent transform
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Transform that takes care about its versions.
Memberof
PIXI