Internal framebuffer for WebGL context.

Memberof

PIXI

Constructors

  • Parameters

    • framebuffer: WebGLTexture

    Returns GLFramebuffer

Properties

blitFramebuffer: Framebuffer

In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites

dirtyFormat: number

Latest known version of framebuffer format.

dirtyId: number

Latest known version of framebuffer.

dirtySize: number

Latest known version of framebuffer size.

framebuffer: WebGLFramebuffer

The WebGL framebuffer.

mipLevel: number

Store the current mipmap of the textures the framebuffer will write too.

msaaBuffer: WebGLRenderbuffer

In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info.

multisample: MSAA_QUALITY

Detected AA samples number.

stencil: WebGLRenderbuffer

The renderbuffer for depth and/or stencil (DEPTH24_STENCIL8, DEPTH_COMPONENT24, or STENCIL_INDEX8)

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