Variable InputTextureDescriptorSchemaConst

InputTextureDescriptorSchema: Zod.z.ZodObject<
    {
        mipmap: Zod.z.ZodOptional<
            Zod.z.ZodNativeEnum<typeof InputTextureMipmapMode>,
        >;
        name: Zod.z.ZodString;
        scaleMode: Zod.z.ZodOptional<
            Zod.z.ZodNativeEnum<typeof InputTextureScaleMode>,
        >;
        url: Zod.z.ZodString;
        wrapMode: Zod.z.ZodOptional<
            Zod.z.ZodNativeEnum<typeof InputTextureWrapMode>,
        >;
    },
    "strip",
    Zod.z.ZodTypeAny,
    {
        mipmap?: OFF
        | ON;
        name: string;
        scaleMode?: NEAREST | LINEAR;
        url: string;
        wrapMode?: CLAMP | REPEAT | MIRRORED_REPEAT;
    },
    {
        mipmap?: OFF
        | ON;
        name: string;
        scaleMode?: NEAREST | LINEAR;
        url: string;
        wrapMode?: CLAMP | REPEAT | MIRRORED_REPEAT;
    },
> = ...