Interface ISpriteMaskTarget

interface ISpriteMaskTarget {
    _texture: Texture<Resource>;
    anchor: Point;
    filterArea: Rectangle;
    isSprite?: boolean;
    renderable: boolean;
    worldAlpha: number;
    worldTransform: Matrix;
    getBounds(skipUpdate?, rect?): Rectangle;
    isFastRect?(): boolean;
    render(renderer): void;
}

Hierarchy (view full)

Properties

_texture: Texture<Resource>
anchor: Point
filterArea: Rectangle
isSprite?: boolean
renderable: boolean
worldAlpha: number
worldTransform: Matrix

Methods

  • Returns boolean

  • Parameters

    Returns void

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