Interface ISpriteMaskTarget

interface ISpriteMaskTarget {
    _texture: Texture<Resource>;
    anchor: Point;
    filterArea: Rectangle;
    isSprite?: boolean;
    renderable: boolean;
    worldAlpha: number;
    worldTransform: Matrix;
    getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle;
    isFastRect(): boolean;
    render(renderer: Renderer): void;
}

Hierarchy (View Summary)

Properties

_texture: Texture<Resource>
anchor: Point
filterArea: Rectangle
isSprite?: boolean
renderable: boolean
worldAlpha: number
worldTransform: Matrix

Methods

  • Returns boolean

  • Parameters

    Returns void