highp is at least a 32 bit value. For floating point values they can range from: -2^62 to +2^62, for integer values they are similar to Uint32Array or Int32Array
highp
lowp is at least an 9 bit value. For floating point values they can range from: -2 to +2, for integer values they are similar to Uint8Array or Int8Array
lowp
mediump is at least a 16 bit value. For floating point values they can range from: -2^14 to +2^14, for integer values they are similar to Uint16Array or Int16Array
mediump
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Constants that specify float precision in shaders.
Memberof
PIXI
Static