Changes frame clamping Works with TilingSprite and Mesh Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
0.5
Changes frame clamping Works with TilingSprite and Mesh Change to 1.5 if you texture has repeated right and bottom lines, that leads to smoother borders
0
Readonly
isIf texture size is the same as baseTexture.
false
@readonly
Readonly
mapMatrix operation that converts texture region coords to texture coords
Readonly
uClamp region for normalized coords, left-top pixel center in xy , bottom-right in zw. Calculated based on clampOffset.
Readonly
uNormalized clamp offset. Calculated based on clampOffset.
Generated using TypeDoc
Class controls uv mapping from Texture normal space to BaseTexture normal space.
Takes
trim
androtate
into account. May contain clamp settings for Meshes and TilingSprite.Can be used in Texture
uvMatrix
field, or separately, you can use different clamp settings on the same texture. If you want to add support for texture region of certain feature or filter, that's what you're looking for.Takes track of Texture changes through
_lastTextureID
private field. Useupdate()
method call to track it from outside.See
Memberof
PIXI