Class SpriteMaskFilter

This handles a Sprite acting as a mask, as opposed to a Graphic.

WebGL only.

PIXI

Hierarchy (View Summary)

Constructors

  • Parameters

    Returns SpriteMaskFilter

  • Parameters

    • OptionalvertexSrc: string

      The source of the vertex shader.

    • OptionalfragmentSrc: string

      The source of the fragment shader.

    • Optionaluniforms: Dict<any>

      Custom uniforms to use to augment the built-in ones.

    Returns SpriteMaskFilter

Properties

autoFit: boolean

If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.

true
disposeRunner: Runner<any, any[]>
enabled: boolean

If enabled is true the filter is applied, if false it will not.

legacy: boolean

Legacy filters use position and uvs from attributes (set by filter system)

maskMatrix: Matrix

Mask matrix

multisample: null | MSAA_QUALITY

The samples override of the filter instance. If set to null, the sample count of the current render target is used.

PIXI.Filter.defaultMultisample
padding: number

The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.

program: Program

Program that the shader uses.

state: State

The WebGL state the filter requires to render.

uniformGroup: UniformGroup<Dict<any>>
defaultMultisample: null | MSAA_QUALITY

Default filter samples for any filter.

PIXI.MSAA_QUALITY.NONE
defaultResolution: null | number

Default filter resolution for any filter.

SOURCE_KEY_MAP: Dict<string>

Used for caching shader IDs.

Accessors

  • get blendMode(): BLEND_MODES
  • Sets the blend mode of the filter.

    Returns BLEND_MODES

    PIXI.BLEND_MODES.NORMAL
    
  • set blendMode(value: BLEND_MODES): void
  • Parameters

    Returns void

  • get maskSprite(): IMaskTarget
  • Sprite mask

    Returns IMaskTarget

  • set maskSprite(value: IMaskTarget): void
  • Parameters

    Returns void

  • get resolution(): null | number
  • The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter. If set to null or 0, the resolution of the current render target is used.

    Returns null | number

    PIXI.Filter.defaultResolution
    
  • set resolution(value: null | number): void
  • Parameters

    • value: null | number

    Returns void

  • get uniforms(): Dict<any>
  • Shader uniform values, shortcut for uniformGroup.uniforms.

    Returns Dict<any>

  • get defaultFragmentSrc(): string
  • The default fragment shader source

    Returns string

  • get defaultVertexSrc(): string
  • The default vertex shader source

    Returns string

Methods

  • Returns void

  • A short hand function to create a shader based of a vertex and fragment shader.

    Parameters

    • OptionalvertexSrc: string

      The source of the vertex shader.

    • OptionalfragmentSrc: string

      The source of the fragment shader.

    • Optionaluniforms: Dict<any>

      Custom uniforms to use to augment the built-in ones.

    Returns Shader

    A shiny new PixiJS shader!