Optional
noise: numberThe noise intensity, should be a normalized value in the range [0, 1].
Optional
seed: numberA random seed for the noise generation. Default is Math.random()
.
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
true
If enabled is true the filter is applied, if false it will not.
Readonly
legacyLegacy filters use position and uvs from attributes (set by filter system)
The samples override of the filter instance.
If set to null
, the sample count of the current render target is used.
PIXI.Filter.defaultMultisample
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
Program that the shader uses.
The WebGL state the filter requires to render.
Static
SOURCE_Used for caching shader IDs.
Static
defaultDefault filter samples for any filter.
PIXI.MSAA_QUALITY.NONE
Static
defaultDefault filter resolution for any filter.
Sets the blend mode of the filter.
PIXI.BLEND_MODES.NORMAL
The amount of noise to apply, this value should be in the range (0, 1].
0.5
The resolution of the filter. Setting this to be lower will lower the quality but
increase the performance of the filter.
If set to null
or 0
, the resolution of the current render target is used.
PIXI.Filter.defaultResolution
A seed value to apply to the random noise generation. Math.random()
is a good value to use.
Static
defaultThe default fragment shader source
Static
defaultThe default vertex shader source
Applies the filter
The renderer to retrieve the filter from
The input render target.
The target to output to.
Optional
clearMode: CLEAR_MODESShould the output be cleared before rendering to it.
Optional
_currentState: FilterStateIt's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution
Static
fromA short hand function to create a shader based of a vertex and fragment shader.
Optional
vertexSrc: stringThe source of the vertex shader.
Optional
fragmentSrc: stringThe source of the fragment shader.
Optional
uniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
Generated using TypeDoc
A Noise effect filter.
original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js
Memberof
PIXI
Author
Vico
Vicocotea