WebGL uses Buffers as a way to store objects to the GPU.
This system makes working with them a lot easier.
Buffers are used in three main places in WebGL
geometry information
Uniform information (via uniform buffer objects - a WebGL 2 only feature)
Transform feedback information. (WebGL 2 only feature)
This system will handle the binding of buffers to the GPU as well as uploading
them. With this system, you never need to work directly with GPU buffers, but instead work with
the PIXI.Buffer class.
System plugin to the renderer to manage buffers.
WebGL uses Buffers as a way to store objects to the GPU. This system makes working with them a lot easier.
Buffers are used in three main places in WebGL
This system will handle the binding of buffers to the GPU as well as uploading them. With this system, you never need to work directly with GPU buffers, but instead work with the PIXI.Buffer class.
Memberof
PIXI